ELYTRA: Phantom Reliques

Elytra: Phantom Reliques
ELYTRA: Phantom Reliques is one of the two stories in the first part of the ELYTRA franchise. It is mainly set in The City of Dustbourne in 1481.

The Rise of The Cult [1]
The Protagonist starts receiving letters by Ewart who has uncovered a dangerous secret about people who live in Dustbourne known as ´´phantomists .´´ The protagonist  searches into it more and finds The Night Tower in Mesa Hill Biome. The Night Tower reveals that in year 481 which is almost 1000 years before, The Overworld, especially Dustbourne was greatly damaged by Phantoms. It is later found out more about the phantoms throughout the story being dangerous and craving human insomnia. Protagonist figures out that ´´phantomists´´ are using Sacrificial Blood  to do some kind of rituals in The Dustbourne Church to give power to The Blood Moon. Blood Moon rose during The Phantom Attack and it is not known much about Blood Moon at the start of the story yet.

Notochord Order [2]
Ewart tells you about 5 Phantom Reliques and Phantom Orbs that have to be connected to prevent Phantom attacking Dustbourne again. The Protagonist then enters The Dustbourne Library where he is attacked by Hadrian, The Librarian. He then finds out about The Night Tower being one of The Phantom Reliques. Ewart gets into trouble and is followed by phantomists themselves, he writes you a letter where he pretends to be sick and wants you to bring him Notochord Meat. Protagonist comes to visit his house in L´Cron Swamps, where he has been turned into a spider, Ewart, The Corrupted. There comes a minor choice whether the protagonist kills him or not. This will have only minor consequences later in the game, but it is nothing to worry about too much. Protagonist discovers that Ewart has had one of the Phantom Orbs the whole time. There is also found a note by Ewart saying he suspects Dustbourne mines hiding something. Protagonist goes to check on the mines and gets deep enough where he fights an Old King Thaquam who was an old leader of Dustbourne during The Phantom Attack in 481.Thaquam, who was corrupted and turned into a skeleton was guarding The Map to The Ocean Temple. It is found out later in the story why he was guarding it. The protagonist discovers who The Alpurian were. Protagonist enters The Ocean Temple and places The Phantom Orb into The Phantom Relique or either places it into The Night Tower. If the protagonist chooses The Ocean Temple, it starts collapsing and The Great Sea Giant appears along with imprisoned Ksuhusk. Protagonist fights them and gets back to Dustbourne. If he chooses The Night Tower, many Wither Skeletons fight him. The order you put the orbs in does not matter!

The Nether Relique [3]
Meanwhile, the protagonist doesn´t know what else to do, he starts searching everything by himself and trying to figure out where the other reliques are. He meets many other side quests and unlocks new places in Dustbourne such as The Dustbourne Tavern and The Dustbourne  Fishing Hut. He meets new people in Dustbourne such as Henry, Thaddeas and Dralen. Then an unexpected letter from The Current Leader of Dustbourne himself, Amarant Vex is received. He asks him to find The Key to Master Irtyus ´ room which is located in The Dustbourne Tavern and writes him that it is important that Irtyus tells you about the next relique. The protagonist is also told that Master Irtyus´ worker went into The Void Entrance and got lost and that he has the key. Master Irtyus doesn´t want to leave his room so it has to be done. The protagonist finds zombified Axyl stuck in The Void Entrance who is the Master Irtyus´ worker. You have a choice either killing him or keeping him alive but is very difficult to keep him alive during the day, because of him walking out of The Void Entrance and burning to death. This choice has only minor changes in the side quests. Protagonist retrieves the key from Axyl and comes further into The Void Entrance finding a way to get to The Void. He comes back to Master Irtyus´s room, Irtyus who tells him to go to The Dustbourne Station and find a secret passageway to the other part of The Dustbourne Mines which the protagonist was earlier fighting Thaquam. You can also find a Diary in Irtyus´ closet, written by Master Irtyus´ father, which was written during The Phantom Attack who describes it very well. He then finds the secret passageway and retrieves the Iron Lever and finds out that the relique is in The Nether. The Protagonist finds the relique there, but knows that he has to kill the current Wither who rules all wither creatures to retrieve the orb. He does well and puts the orb into the relique. Then The Magmatic Valley starts filling up with lava and the guarian appears, Magmas, The Great Magma Cube. He succesfully kills it and gets back to Dustbourne alive. During these events he receives a letter by Saligard. He suspects The Protagonist and Amarant working together on something. There are three choices, whether he tells the truth, lie or whether he doesn´t respond at all. This has big consequences later on. If the protagonist chooses to respond, you receive a responding letter, where Saligard asks the protagonist to enter The Dustbourne Castle which is not accesable yet in the story and find Amarant´s secrets.

Mechanical Town of Harenae [4]
Amarant writes another letter, where he suspects The Alpurian dying in The Nether after escaping Dustbourne in 481 who could have helped. He asks the protagonist to visit his coal miner Helgam working in Mesa Hill Biome for help where Harenae is. Amarant knows about the use of the Iron Lever. Helgam tells the protagonist where the city is and describes the route, as Helgam is from Harenae himself. Harenae is a city with advanced mechanical economy and development, it is located near The Ocean Temple on the desert island where The Great Sea Giant Appeared. The protagonist arrives in Harenae being greeted by the civilians. He mainly meets Abragon who sells books about phantomists, The Tomb of Khaurgahn and secrets of Harenae. Protagonist searches through Harenae and finds a clue where The Harenae Base is. There he finds Ancient Key which helps him to get further into The Khaurgahn Tomb. At the end he meets Khaurgahn. Khaurgahn is an ancient robot made by Elderon and admits his love to him.The protagonist has to give fuel to the engine to talk to Khaurgahn, using roses and iron. Khaurgahn confesses that after all these years alone being a robot he finally figured out what emotions were and how they feel. He then passes a message to you by Elderon his master who left Khaurgahn in The Tomb during The Fall of Devarsia, an event after which years started to count. The protagonist is told to go to The Ocean Temple Housing Centre,use The Ancient Head, which stops the wind to blow and allows you to enter the second part of The Ocean temple and find the orb. He then is attacked by the Corrupted Souls of The Alpurian, who lived there for several years after The Attack of Phantoms in 481. Protagonist finds a message by Elderon himself that there is no orb and it was the only place reachable by him to greet his lvoed one, Khaurgahn. He then goes back to Khaurgahn and can either tell or not to tell about Elderon´s message. If the protagonist decides not to tell, then Khaurgahn does nothing and after a while he attacks him and Khaurgahn dies. If the protagonist decides to tell the message, Khaurgahn starts to like the protagonist and asks about his name and tells him about where the relique is. Khaurgahn reveals that relique is behind him and Khaurgahn has to die for the relique to be accessable. The protagonist reveals his name to be Nes Salvator. Khaurgahn doesn´t attack Nes during the whole fight. This is considered to be a true ending decision and the name is considered to be for the rest of the story. Nes then places the orb and The Steel Duo of two iron golems attack him. Nes gets back to Dustbourne, with only having to find one more relique and two more orbs.

The Curse of L´Cron [5]
Nes has received a new letter from Amarant Vex saying that it is time for them to meet in The Tower of Cognition. They do so and Amarant is revealed. Amarant says that the next relique is definitely in L´Cron Swamps, but it is not easy to get to the relique. To pass through the dungeon gates, they have to sacrifice Godly Items. They need specifically two to enter The Cult Gate and one that lets them pass further through The L´Cron Dungeon, specifically in The Moss Floor. Near the dungeon in the L´Cron Swamps lives Gustacco, The Pillage Leader on The L´Cron Pillager Docks. Gustacco recognizes Amarant and says in front of Nes that he is not a trustworthy person and that Amarant stole from him many times. Gustacco gives them a choice whether they give him all emeralds for Dedsor´s Brain, which is The Godly Item they need or Nes could serve for The Pillage. Both options are negative, but they have an option to kill him also. There are no guards fortunately so it is an option. Either way it doesn´t affect the story too much, except if Gustacco lived he would give them a bonus side quest. Amarant and Nes head to the L´Cron Dungeon. They kill a zombified/cursed horse which dropped Ezena´s Urine, another godly item which allows them to open The Moss Gate  in the moss floor of The L´Cron Dungeon, they sacrifice the item to The Void Gods. Amarant knew to do it because of his ability to see purple writings from Gods which is talked about more in ELYTRA: Chosen One´s Trial. They then encounter Bogsor, The Slime King. They beat him and get to The Web Floor. There is another wall but now they don´t have to sacrifice their Godly Item. They get The Explosives from Arachna, The Spider Queen and use it on The Web Gate. They finish the dungeon and appear in L´Cron Crop Cottage and find out about the lives of L´Cron citizens. They enter The L´Cron Mines and sacrifice their two godly items into the hopper for The Cult Gate to open. They enter the room, when suddenly are attacked by Saligard. If Nes didn´t respond to Saligard´s letter he wouldn´t appear, meaning he wouldn´t worry about Amarant getting there before him. When Saligard dies, he drops a phantom orb and put it in the relique that was there. Herds of flying Vexes spawn as the relique guardians, but Nes has a choice to escape before fighting them with Amarant. They come to The Dustbourne Church for Amarant´s request. The Blood Events start happening in Dustbourne, which is a phantomic celebration of Blood Moon rising soon.

Blood on The Hands, Blood on The Moon [6]
Nes steps inside The Dustbourne Church and encounters Amarant waiting for him. They hide inside The Church's Basement from The Blood Cultists who were trying to assassinate Amarant, but Nes helps him. Amarant's curse starts to show its true power. Amarant bleeds and cries in pain. He admits the orbs Nes placed have to be removed. Nes goes ahead forward alone left with some instructions about what to do from Amarant and leaves him inside the Church. Nes needs to brew an orb dismantle tonic, shatter all 5 orbs and at last, retrieve Amarant's soul in The Wailing Wardspire. But first, Nes enters The Dustbourne Castle and fights his way to read the letters from Saligard about trying to warn him that the orbs are empowering Blood Moon. Since it is too dangerous to travel through The Mesa, Nes must use The Dustbourne Station to get to Alterwald. On his way he encounters Ewart being somehow alive. They fight and Ewart is killed one last time. Nes appears in Alterwald after a few hours of travel underground. He is nicely greeted by Belo Shi. She introduces herself as a sacrifice sent by The Hitonishi. Together they venture inside The Hidden Lab near Alterwald and create the tonic needed to remove the orbs. But, they are still missing one more ingredient, a soul of a hero. Belo Shi takes out a knife and without Nes could do anything, she stabs herself into her own heart. Then, Nes travels around to shatter all orbs he has placed and the fifth one that was placed by an unknown cultist. He then travels to retrieve Amarant's soul into The Wailing Wardspire. He passes through all levels and gets on top. There he encounters an evildoer, Synsea. The master of Blood Moon and keeper of Amarant's soul. She makes Nes choose to either take the soul and become the cursed one, or vice versa. She is killed and he takes Amarant's soul. He gets back to Church. He hears otherworldly noises of some kind and knows something isn't right. Amarant is almost completely out of blood, screaming for help. In the cracks of the church's basement Orgum can be seen for the first time. Orgum speaks and lets Nes know everything about how much power void has. Orgum offers him a choice to make. He gives the soul to Amarant and the curse is transferred to Nes. Nes is willing to sacrifice himself for the world. He falls into the void crack and is taken to the void. Amarant is hated by his fellow citizens of Dustbourne and is eventually banished from the entire Dustbourne kingdom.